Internet use 92.7%
% of population· 2024
Published observation World Bank · World Development Indicators
Over time Full published history Latvia 2024 · 92.7%
0 23.18 46.35 69.53 92.71 1960 1993 2025 1990: 0% — Source: Ministry of Transport. 1996: 0.8% — Source: Ministry of Transport. 1997: 2.1% — Source: Ministry of Transport. 1998: 3.3% — Source: Ministry of Transport. 1999: 4.4% — Source: Ministry of Transport. 2000: 6.3% — Source and notes: Ministry of Transport., 2001: 7.2% — Source and notes: Ministry of Transport., 2002: 21.9% — Source and notes: ITU estimate., 2003: 27% — Source and notes: ITU estimate., 2004: 38.6% — Source and notes: Eurostat., 2005: 46% — Source and notes: Eurostat., 2006: 53.6% — Source and notes: Eurostat., 2007: 59.2% — Source and notes: Eurostat., 2008: 63.4% — Source and notes: Ministry of Transport, 2009: 66.8% — Source and notes: Eurostat., 2010: 68.4% — Source and notes: Eurostat., 2011: 69.7% — Source and notes: Eurostat., Users in the last 3 months. Age 16-74. 2012: 73.1% — Source and notes: Eurostat., 2013: 75.2% — Source and notes: Eurostat., 2014: 75.8% — Source and notes: Eurostat, 2015: 79.2% — Source and notes: Central Statistical Bureau of Latvia, 2016: 79.8% — Source and notes: Central Statistical Bureau of Latvia, 2017: 80.1% — Source and notes: Central Statistical Bureau of Latvia, 2018: 83.6% — Source and notes: Central Statistical Bureau of Latvia, 2019: 86.1% — Source and notes: Central Statistical Bureau of Latvia, 2020: 88.9% — Source and notes: Central Statistical Bureau of Latvia, 2021: 91.2% — Source and notes: Central Statistical Bureau of Latvia, 2022: 91% — Source and notes: Central Statistical Bureau of Latvia, 2023: 92.2% — Source and notes: Central Statistical Bureau of Latvia, 2024: 92.7% — Source and notes: Central Statistical Bureau of Latvia, 2024 · Source notes Provider footnote Source and notes: Central Statistical Bureau of Latvia,
Internet users are individuals who have used the Internet (from any location) in the last 3 months. The Internet can be used via a computer, mobile phone, personal digital assistant, games machine, digital TV etc.
Source & method