Internet use 90.1%
% of population· 2024
Published observation World Bank · World Development Indicators
Over time Full published history Jamaica 2024 · 90.1%
0 22.53 45.05 67.58 90.11 1960 1993 2025 1990: 0% — Source: Cable & Wireless. 1994: 0% — Source: Cable & Wireless. 1995: 0.1% — Source: Cable & Wireless. 1996: 0.6% — Source: Cable & Wireless. 1997: 0.8% — Source: Cable & Wireless. 1998: 2% — Source: Cable & Wireless. 1999: 2.4% — Source: Cable & Wireless. 2000: 3.1% — Source and notes: Cable & Wireless., 2001: 3.9% — Source and notes: Cable & Wireless., 2002: 6.1% — Source and notes: ITU estimate., 2003: 7.8% — Source and notes: ITU estimate., 2004: 10% — Source and notes: ITU estimate., 2005: 12.8% — Source and notes: ITU estimate., 2006: 16.4% — Source and notes: ITU estimate., 2007: 21.1% — Source and notes: ITU estimate., 2008: 23.6% — Source and notes: Office of Utilities Regulation, 2009: 24.3% — Source and notes: Office of Utilities Regulation, 2010: 27.7% — Source and notes: Statistical Institute of Jamaica, 2011: 37.4% — Source and notes: Statistical Institute of Jamaica, 2012: 33.8% — Source and notes: Statistical Institute of Jamaica, 2013: 37.1% — Source and notes: Statistical Institute of Jamaica, 2014: 40.4% — Source and notes: Statistical Institute of Jamaica, 2015: 42.2% — Source and notes: Statistical Institute of Jamaica, 2016: 44.4% — Source and notes: Statistical Institute of Jamaica, 2017: 55.1% — Source and notes: Statistical Institute of Jamaica, 2018: 68.2% — Source and notes: Statistical Institute of Jamaica, 2019: 70.8% — Source and notes: Statistical Institute of Jamaica, 2020: 76.4% — Source and notes: ITU estimate., 2021: 82.4% — Source and notes: Statistical Institute of Jamaica, 2022: 85.8% — Source and notes: ITU estimate., 2023: 89.5% — Source and notes: Statistical Institute of Jamaica, 2024: 90.1% Internet users are individuals who have used the Internet (from any location) in the last 3 months. The Internet can be used via a computer, mobile phone, personal digital assistant, games machine, digital TV etc.
Source & method