Internet use 99.8%
% of population· 2024
Published observation World Bank · World Development Indicators
Over time Full published history Denmark 2024 · 99.8%
0 24.94 49.88 74.83 99.77 1960 1993 2025 1990: 0.1% — Source: ITU estimate. 1991: 0.2% — Source: ITU estimate. 1992: 0.4% — Source: ITU estimate. 1993: 0.6% — Source: ITU estimate. 1994: 1.3% — Source: ITU estimate. 1995: 3.8% — Source: ITU estimate. 1996: 5.7% — Source: ITU estimate. 1997: 11.4% — Source: ITU estimate. 1998: 22.7% — Source: ITU estimate. 1999: 30.6% — Source: MR&IT.;Note: E-mail users. 2000: 39.2% — Source and notes: MR&IT., E-mail users. 2001: 43% — Source and notes: ITU estimate., 2002: 64.3% — Source and notes: Eurostat., 2003: 76.3% — Source and notes: Eurostat., 2004: 80.9% — Source and notes: Eurostat., 2005: 82.7% — Source and notes: Eurostat., 2006: 86.7% — Source and notes: Eurostat., 2007: 85% — Source and notes: Eurostat., 2008: 85% — Source and notes: Eurostat., 2009: 86.8% — Source and notes: Eurostat., 2010: 88.7% — Source and notes: National IT- and Telecom Agency NITA, 2011: 89.8% — Source and notes: Eurostat., 2012: 92.3% — Source and notes: Eurostat., 2013: 94.6% — Source and notes: Eurostat., 2014: 96% — Source and notes: Statistics Denmark, 2015: 96.3% — Source and notes: Statistics Denmark, internet used past 3 months 2016: 97% — Source and notes: Statistics Denmark, internet used past 3 months 2017: 97.1% — Source and notes: Statistics Denmark, internet used past 3 months 2018: 97.3% — Source and notes: Statistics Denmark, 2019: 98% — Source and notes: Statistics Denmark, 2020: 96.5% — Source and notes: Statistics Denmark, 2021: 98.9% — Source and notes: Statistics Denmark, 2022: 97.9% — Source and notes: Statistics Denmark, 2023: 98.8% — Source and notes: Statistics Denmark, 2024: 99.8% — Source and notes: Statistics Denmark, 2024 · Source notes Provider footnote Source and notes: Statistics Denmark,
Internet users are individuals who have used the Internet (from any location) in the last 3 months. The Internet can be used via a computer, mobile phone, personal digital assistant, games machine, digital TV etc.
Source & method